Last week was mostly a family vacation, so not a ton of development happened. That said, I did spend some time playing around with a beta build of iOS 26 to get a feel for the new design language—and how it might apply to 96 Squares.
As many folks have already noted, Liquid Glass isn’t exactly a clear step forward in UI design. While I really like some of the new controls, there are definitely moments where legibility takes a hit. But honestly, whether I like the change or not doesn’t matter much—it’s coming. Soon. So the real decision is whether I update my apps to embrace it or stick with the old style and risk looking instantly dated. And that second option doesn’t feel like an option at all.
So yes: 96 Squares will adopt Liquid Glass controls throughout.
What I haven’t yet decided is whether iOS 26 will be a requirement. As of now, there’s nothing in the app that absolutely needs iOS 26—aside from the visual updates. Whether I support older versions will depend on how complex it is to integrate Liquid Glass without fully dropping backward compatibility. I’ll need to do some deeper exploration before making that call.